Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

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Wait for the extraction to finish. Launch the game from the desktop shortcut. Tips for the Best Experience

Crack files, bonus content, and DLCs are typically pre-applied so the game is ready to play immediately after installation.

Scripts and wrappers (like DirectX fixes) are often included to ensure the 2007 game runs smoothly on Windows 10 and Windows 11.

Below is a comprehensive guide and article covering everything you need to know about this specific release. The Ultimate Guide to Tomb Raider: Anniversary DODI Repack What is Tomb Raider: Anniversary?

Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

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Wait for the extraction to finish. Launch the game from the desktop shortcut. Tips for the Best Experience

Crack files, bonus content, and DLCs are typically pre-applied so the game is ready to play immediately after installation. tomb raider anniversary dodi repack new

Scripts and wrappers (like DirectX fixes) are often included to ensure the 2007 game runs smoothly on Windows 10 and Windows 11. Wait for the extraction to finish

Below is a comprehensive guide and article covering everything you need to know about this specific release. The Ultimate Guide to Tomb Raider: Anniversary DODI Repack What is Tomb Raider: Anniversary? tomb raider anniversary dodi repack new

Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

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GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

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AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

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Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

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