The Rift Weaver, who can teleport nodes across the map. Strength: Unmatched board presence and resource denial. 2. The Iron Siphon Syndicate
A highly technological faction that views Hael as raw industrial fuel. They use heavy machinery to forcibly extract energy from the earth. Aggressive expansion and heavy burst damage.
Never end a turn with a completely full Hael gauge. the tabletop boys v11 hael new
Premium physical assets with upgraded art. Digital Integration: Seamless companion app connectivity. Understanding the "Hael" System
This faction treats Hael not as a resource, but as a deity. They excel at manipulating the board state and moving energy nodes to their advantage. Control, manipulation, and area denial. The Rift Weaver, who can teleport nodes across the map
To showcase the power of the Hael system, the developers have introduced two brand-new factions. These factions are built from the ground up to exploit the V11 mechanics. 1. The Hael-Bound Ascendants
The introduction of Hael completely eradicates the "turtle" strategy prevalent in older editions. Players can no longer sit back and safely hoard resources. You must venture out to collect energy. The Iron Siphon Syndicate A highly technological faction
Resource nodes become immediate bloodbaths.
Every faction interacts with Hael differently. How Hael Changes Gameplay