: Version 1.1.0 resolved several high-profile crashes, including those occurring in Photo Mode at 4K , issues specific to Intel GPUs , and stability problems when using high DPI mice or the "Ultra" graphics preset. New Graphical and Gameplay Settings
: General optimizations for both CPU and GPU performance were implemented across the entire game, helping to maintain more stable frame rates even in intense combat scenarios.
: This update officially made the game Steam Deck Verified , optimizing the performance specifically for Valve's handheld hardware. the last of us part i v1 1 0rune
The primary focus of this version is stability and broad performance optimization. Many players found the initial launch version difficult to run, but v1.1.0 introduced several key fixes:
The Last of Us Part I is a from-the-ground-up remake of the 2013 original, utilizing Naughty Dog’s latest engine. It features: : Version 1
The "RUNE" designation refers to the scene group that released this specific standalone version of the game. In the world of game archiving and distribution, a RUNE release typically includes the full game along with all current updates and DLCs—such as the prequel chapter—already integrated into a single installer. Is it Worth Playing?
: A new setting to adjust the quality and density of dynamic lights, primarily affecting the visual depth of certain environments. The primary focus of this version is stability
: This setting allows users to adjust systems like perception and pathfinding. Lowering this can specifically help players who are CPU-bound during enemy encounters. Technical Context of the "RUNE" Release
: The update significantly improved global texture and environment loading and reduced the time required for shader compilation, a major pain point for early players.
Naughty Dog also introduced new toggles in this version to help users fine-tune their experience based on their hardware: