: Forcing the character model to snap between directions so quickly that it can appear to "lag" or teleport to other players.

: Removing the "slow step" that occurs when a player mistimes their movement transitions. How Strafe Macros Work in FiveM

: Pressing direction keys (typically A and D) at precise intervals that are difficult to maintain manually.

In the fast-paced world of , movement is just as critical as aim. A strafe macro is a pre-programmed sequence of inputs—typically involving rapid left-and-right movement keys—designed to make a player’s character "teleport" or jitter, making them significantly harder to hit during a gunfight.

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