While true real-time path tracing is taxing, the extra quality settings in 0.36.1 allow for more sophisticated light accumulation, making dark corners look naturally occluded rather than just "black."
For "Extra Quality," push the Ray Amount to 10 or higher, but be prepared for a 20-30% FPS hit.
Here is a deep dive into why this specific build matters and how to maximize its potential. What is ReShade RTGI 0.36.1? reshade rtgi 0361 extra quality
Ray tracing is inherently "noisy" (grainy). The 0.36.1 update introduced more robust spatio-temporal filters, meaning the lighting stays stable even when you move the camera quickly. Key Features of the 0.36.1 Update
Bringing ray-traced global illumination to games that never originally supported it has become the "holy grail" of PC modding. At the center of this movement is Marty McFly’s (Pascal Gilcher) , specifically the highly discussed RTGI 0.36.1 version. If you are looking for that "extra quality" look to bridge the gap between classic titles and modern visual standards, this version represents a significant milestone in post-processing technology. While true real-time path tracing is taxing, the
The shader remains a benchmark for what is possible in the world of post-processing. It provides an "extra quality" tier of immersion that can make a ten-year-old game look like a modern title released today. By meticulously calculating light bounces and shadows, it adds a layer of "weight" to the game world that standard lighting simply cannot match.
Introduced better toggles to balance ray count against frame rate, making it playable on mid-range GPUs. How to Achieve Maximum Quality Ray tracing is inherently "noisy" (grainy)
If you stand next to a red wall in-game, your character’s armor should catch a subtle red tint. The 0.36.1 version improved the accuracy of this effect, preventing the "glow" look and replacing it with realistic light transfer.
RTGI looks best when paired with a high-quality Bloom shader. The RTGI provides the shadows and bounce, while Bloom provides the "energy" of the light source. Compatibility and Requirements
A critical feature that helps the shader understand that objects have volume, preventing light from "warping" through thin walls.