OpenGL 2.0: The Revolution That Brought Shaders to the Masses
This allowed a single shader to output data to several buffers at once. This was the foundation for "Deferred Shading," a technique used by almost every modern AAA game engine to handle hundreds of light sources efficiently. opengl 20
While we have moved on to "Core Profiles" and more explicit APIs today, the logic of the —the heart of OpenGL 2.0—is still how we draw the world on our screens today. OpenGL 2
Scripts that calculate the color of every single pixel on the screen. opengl 20
The headline feature of OpenGL 2.0 was the introduction of the .