Multiscatter 1.097 Site
iCube R&D Group MultiScatter - iCube R&D Group
: Efficiently handles the display of millions of objects using a revolutionary "points" preview mode, which allows artists to see the placement and orientation of complex geometry without the lag associated with high polygon counts.
: Capable of generating hundreds of millions of objects and billions of polygons right before rendering, significantly reducing HDD space requirements (e.g., a scene with 500,000 objects can take as little as 250Kb). multiscatter 1.097
To begin scattering, simply create a MultiScatter object in your scene. If a surface is selected during creation, it is automatically assigned as the distribution area. From the panel, you can add source objects (the models you want to scatter) and refine their density and randomness. It is highly recommended to place your original source objects on a hidden layer to keep the workspace organized.
: Unlike its predecessor VRayScatter, MultiScatter supports any type of geometry, including VRayProxy and Arnold Proxies, directly within the same scatter object. Advanced Workflow Controls iCube R&D Group MultiScatter - iCube R&D Group
: Quickly adjust the scale, rotation, and position of objects using numerical ranges or bitmap masks to ensure no two instances look identical. How to Use MultiScatter 1.097
: Users can use textures to "cluster" object types, creating realistic natural growth patterns where specific plant species appear in groups. If a surface is selected during creation, it
This update introduced several workflow improvements that streamlined the scattering process:
: Limit distribution areas using splines, with the ability to "clip" objects exactly at the border for clean edges along paths or walls.
MultiScatter 1.097: Optimizing Massive Scene Generation in 3ds Max