Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
The release of , titled "Light and Shadow," has sent ripples through the figure skating manga community. This chapter pivots the focus away from Inori Yuitsuka to provide a profound, emotionally charged look into the life of her rival, Hikaru Kamisaki . For fans tracking the "raw" releases on platforms like K MANGA , this chapter marks a major turning point in the series’ narrative. Chapter 46 Summary: The Mask Falls
: Flashbacks hint at a tragic childhood where Hikaru had to survive in the wild after her parents passed away before being found by the Kamisaki family.
Are you ready to see how reacts to the "new" Hikaru in the upcoming Junior Grand Prix finals? medalist raw chap 46 raw manga welovemanga top
: New chapters are serialized monthly in Monthly Afternoon (usually around the 25th) and available digitally on Kodansha's K MANGA platform.
: Medalist Volume 12 , which includes Chapter 46, was released digitally in June 2025. The release of , titled "Light and Shadow,"
: Hikaru finally drops her friendly persona, telling Rioh that she has been "putting up an act" around him for the past six years. Key Characters in Chapter 46 Role in Chapter 46 Hikaru Kamisaki
Seen briefly in Hikaru's thoughts, depicted with a menacing "rival" aura. Where to Read Medalist Raw & Translated Chapter 46 Summary: The Mask Falls : Flashbacks
Struggles with the news of Hikaru's departure, even jokingly/desperately asking her to marry him to make her stay.
The chapter begins with Hikaru practicing during public ice time at Howa Sportsland, where her natural charisma draws a large crowd. While tries to protect her from the overzealous attention of fans, Hikaru remains characteristically cheerful—on the surface.
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only
Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling