Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
Sheer red garments have long been a staple of bold, high-fashion statements. Whether it is a "sheer red" dress on a runway or a digital model showcasing a textured overlay, the color red combined with transparency creates a striking visual contrast. Red represents energy, passion, and confidence.
However, we can explore the core elements of this aesthetic—, vibrant reds , and the "Fantasia" style—to understand why this combination is a recurring trend in modern fashion and digital modeling. 1. The Allure of Sheer Red in Modern Fashion fantasia models aiy sheer red 1
Brands are increasingly using digital models ("Fantasia" style models) to showcase clothing in hyper-realistic environments. Sheer red garments have long been a staple
Taking inspiration from surrealism or fantasy. However, we can explore the core elements of
Designed specifically to capture attention in photography or digital media. 4. Tips for Styling Sheer Red
The search results for do not point to a widely recognized consumer product or specific mainstream fashion line from major brands. Instead, this keyword appears to be a specific identifier, likely associated with a specialized digital asset, a niche modeling portfolio item, or a product from a boutique fashion collection.
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only
Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling