The prototype introduces players to main quests and various NPCs, encouraging exploration of its maps. Players control a protagonist (often referred to as Milo) as they navigate different environments.
Borrowing elements from visual novels and courtroom dramas, the game features interrogation mechanics where players must listen for testimonies and use specific buttons to "Object!" to contradictions.
The game includes platforming challenges, such as navigating elevators and avoiding lasers, which add a layer of physical dexterity to the gameplay. Technical Specifications and Community Feedback
As a prototype build, is a "work in progress" that invites the community to help identify bugs and suggest improvements.