By 1997, KOF had established itself as the premier 3-on-3 team fighter. This entry didn’t just iterate on the previous years; it revolutionized the series' pacing and mechanics. It introduced the choice between "Advanced" and "Extra" modes, allowing players to choose a playstyle that suited them—either the aggressive, meter-building flow of the newer generation or the classic, defensive style of earlier entries.
If you'd like to dive deeper into this classic, let me know:
Players can adjust the difficulty, screen filters (including scanline effects), and button mapping.
For many, KOF '97 isn't just a game—it's a piece of fighting game history that feels just as responsive and thrilling on the Switch today as it did in the arcades in 1997.
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